My design is a six-layer sandwich coaster, consisting of two layers of bread, one layer of lettuce, one layer of cheese, one layer of tomato (actually made from two small slices), and one layer of sausage. Initially, I planned to make the entire sandwich from cork, thinking its unique texture would make the coaster both cute and practical. However, after class discussions and guidance from the professor, I realized that using multiple materials would be more suitable. Cork works well for hot drinks, while acrylic is better for cold beverages since it won’t be affected by condensation, unlike cork which might mold. Therefore, I decided to use four different materials: cork for the bread, whose light brown color and slightly rough texture are ideal; acrylic for the lettuce and tomato slices, as its semi-transparency conveys freshness; cardboard for the cheese, suitable in thickness and ease of cutting; and plywood for the sausage, whose laser-cut edges create a burnt effect, mimick...
This is the rendered 3D model of the sandwich. the red and black cutting lines are prepared for 3D printing. 3D printing machine Finally! I got the actual “sandwich.” This is my first 3D printing project, and everything about it was unexpected and fun. Although my work isn’t particularly fancy, I really like it. I think its biggest strength is practicality — I can keep using it in my daily life in the future.
This is the final version of my castle project. It is a castle standing on top of a cake, surrounded by cream and cherries. I chose the cake as the base of the castle because, in my mind, castles are symbols of dreams and beauty. And as someone who must have cake on every birthday, nothing fits this theme better than a castle on a birthday cake. For the materials, I mainly used paint, metal, and glass, along with a candy cane pattern I found online. This was my first attempt at a large-scale project in Rhino3D. Although it was the most difficult assignment so far, it was also the one where I made the biggest breakthrough. After countless revisions and attempts, I became familiar with many shortcuts, and my overall approach to modeling also became much clearer.
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